Beginning Java SE 6 game programming / Jonathan S. Harbour.
Material type: TextPublication details: Boston, MA : Course Technology, c2012Edition: 3rd edDescription: xix, 369 p. : ill. ; 24 cmISBN: 9781435458086; 1435458087Subject(s): Computer games -- Programming | Java (Computer program language) | Computer graphics | Computerspiel | Java Standard Edition 6 | ProgrammierungDDC classification: 794.815262 Online resources: EBSCOhost | Contributor biographical information | Publisher description | Table of contents onlyItem type | Current library | Call number | Copy number | Status | Date due | Barcode |
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Main Library |
794.815262 HAR (Browse shelf (Opens below)) | 1 | Not For Loan | 33785 |
Includes bibliographical references and index.
Introduction -- Part I: Java for beginners -- Getting started with Java -- Java programming essentials -- Creating your first Java game -- Part II: Java game programming -- Vector-based graphics -- Bitmap-based graphics -- Simple sprites -- Sprite animation -- Keyboard and mouse input -- Sound effects and music -- Timing and the game loop -- Part III: The galactic war project -- Galactic war: from vectors to bitmaps -- Galactic war: sprites and collision boxes -- Galactic war: squashed by space rocks -- Galactic war: entity management -- Galactic war: finishing the game -- Galactic war: web deployment -- Appendix: Chapter quiz answers.
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